May 22, 2008, 10:23 PM // 22:23
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#21
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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If you can afford the energy and don't mind uglying up your bow, there's that IAS weapon spell [weapon of aggression], with a zealous bow to swap into and decent expertise it should be manageable. But then you can't get great dwarf, splinter, nightmare or any of the other fun weapons on you and you can't use the conjured elements.
I like IAS on a ranger when I'm focusing on interrupts, can't tell you how many times I've screwed rangers up with stuff like faintheartedness.
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May 22, 2008, 10:44 PM // 22:44
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#22
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Adja1005
[skill]Dwarven Stability[/skill] + [skill]Lightning Reflexes[/skill] is the best choice to take, why? You get an increased duration to LR that serves as an IAS and a defensive skill. So if things go awry and you find melee characters are up in your face you can keep up a lengthy 75% block against them. Its also a stance so you can still take a preperation with you.
The disadvantage to [skill]Flail[/skill] in my opinion is the /W secondary which means no [skill]Mending Touch[/skill].
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There is always [antidote signet].
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May 23, 2008, 03:29 AM // 03:29
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#23
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Emo Goth Italics
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[mending touch] can also be used on allies, and removed any two conditions.
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May 23, 2008, 02:46 PM // 14:46
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#24
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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and [skill]Mending Touch[/skill] is effected by expertise because it's "touch" so it's really cheap, and it add's a bit of healing
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May 23, 2008, 06:44 PM // 18:44
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#25
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Perfectly Elocuted
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Truth be told, about the only condition that you really need to remove on demand is blind (for a ranger). Everything else in PvE can be powered through. So [Antidote Signet] is a perfectly fine replacement.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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May 24, 2008, 02:22 AM // 02:22
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#26
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Frost Gate Guardian
Join Date: Mar 2008
Location: Scotland
Profession: R/
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Quote:
Originally Posted by Tyla
[mending touch] can also be used on allies, and removed any two conditions.
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This is exactly why i love this skill to be on my bar, removing two conditions is always better than removing 1 or none at all. While things like bleeding arent immediatly as problematic as blind its still good to remove it so monks have less pressure put on them.
Not to mention like you said, it can be used on allies which is great if say your Monks or Eles have been dazed.
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May 25, 2008, 02:15 AM // 02:15
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#27
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Wilds Pathfinder
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in PvP, I don't use a IAS on bow ranger, as there are no bow DPS builds left. Obviously this doesn't take into account packhunter/thumper, when [rampage as one] is the obvious choice.
for PvE, I'll slot in [drunken master] if I'm short a PvE skill, because the skill has no downside, but I'll switch to [rapid fire] for my only bow build in actual need of an IAS, my "Save Yourselves" ranger.
Although I have a few non bow builds that use [lightning reflexes]+[dwarven stability] and [flail] to decent effect.
In general, bows have little use for higher attack speeds as they benefit little from the dps or higher adrin gain, but rangers utilizing other weapons have a good set of skills to choose from and reap higher rewards for their investment in said skills.
EDIT:
On the subject of [Mending touch] vs. [antidote signet], I'd take neither in PvE as your healers should be able to clean your conditions, and in PvP, I'd take mending touch when ever I have a free secondary, as it requires no investment and offers greater versatility. Although antidote is not a bad choice when you're forced to run something other than /mo, as blind should be your primary concern when it comes to conditions.
Last edited by shru; May 25, 2008 at 02:20 AM // 02:20..
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May 25, 2008, 02:33 AM // 02:33
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#28
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Another I just remembered I use is:
[Lightning Reflexes][You Move Like A Dwarf][On Your Knees], only prob is a) warrior secondary needed b) Rather energy intensive, using ymlad on recharge c) melee range needed.
On the other hand, it works well with [A Touch Of Guile] since they are adjacent & knocked down.
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May 26, 2008, 03:57 PM // 15:57
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#29
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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[flail] and [lightning reflexes]
You don't really need IAS as a ranger. What you need is interrupts.
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May 26, 2008, 04:59 PM // 16:59
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#30
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Ascalonian Squire
Join Date: Oct 2007
Guild: House Jurai
Profession: R/
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Quote:
Originally Posted by MasterSasori
[flail] and [lightning reflexes]
You don't really need IAS as a ranger. What you need is interrupts.
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No reason you can't have both an IAS and interrupts on the same bar though
[Flail] and [lightning reflexes] are definitely the best options for an IAS as a ranger.
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May 26, 2008, 05:01 PM // 17:01
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#31
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Krytan Explorer
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Quote:
Originally Posted by MasterSasori
[flail] and [lightning reflexes]
You don't really need IAS as a ranger. What you need is interrupts.
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And degen. Degen makes up for the rangers slow Attack Speed while you interrupt.
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May 26, 2008, 05:29 PM // 17:29
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#32
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Lion's Arch Merchant
Join Date: Nov 2006
Location: On A Chair
Guild: Rise Of Corruption
Profession: Mo/
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Thanks for ALL the comments you guys have given, it was sooo many more then i expected. Again thanks all
I have gone with RaO becuase ive gone with the good old bunny thumper
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May 26, 2008, 05:45 PM // 17:45
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#33
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Ascalonian Squire
Join Date: Apr 2008
Guild: Eternal Edge
Profession: E/
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on my PvE ranger i sometimes us [frenzy]
yes it is a poor skill sometimes but i find that on my ranger the enemy is attacking the warrior up front, or if they go for me they quickly change to the monk. also a MM helps for target cover
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May 26, 2008, 05:56 PM // 17:56
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#34
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Keyser Soze
yes it is a poor skill
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No it isn't.
Frenzy is one of the best skills in the whole game.
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May 26, 2008, 05:58 PM // 17:58
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#35
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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Quote:
Originally Posted by Orange Milk
and [skill]Mending Touch[/skill] is effected by expertise because it's "touch" so it's really cheap, and it add's a bit of healing
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Don't think so, the skill description reads Spell. Vamp Touch/Bite work because they are skills, in case you confused it with that.
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May 26, 2008, 06:03 PM // 18:03
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#36
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Desert Nomad
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Quote:
Originally Posted by Mitchel
Don't think so, the skill description reads Spell. Vamp Touch/Bite work because they are skills, in case you confused it with that.
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touch spells also are affected by expertise (rending touch as well). it may be a bug, however try it. mending touch costs 2 energy ..
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May 26, 2008, 06:22 PM // 18:22
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#37
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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Quote:
Originally Posted by Pyro maniac
touch spells also are affected by expertise (rending touch as well). it may be a bug, however try it. mending touch costs 2 energy ..
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:O Thanks for clearing that up for me!
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May 26, 2008, 11:44 PM // 23:44
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#38
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Keyser Soze
on my PvE ranger i sometimes us [frenzy]
yes it is a poor skill sometimes but i find that on my ranger the enemy is attacking the warrior up front, or if they go for me they quickly change to the monk. also a MM helps for target cover
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Ummm...
[frenzy]> 95% skills in GW
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